I graduated from South China University of Technology in China with a Bachelor's degree in Information and Interaction Design. After my graduation, I moved on to become a user researcher at NetEase Games for two years after graduation. Mainly responsible for the user research and optimization of the gameplay and features of the live game platform, like twitch (Broadcasters live on the platform, Users watching live games on the platform) participate in the exploration and research of new features and gameplay, explore potential user groups and help the operation team to develop a tiered operation strategy.
Islington is densely populated and many children live in poor overcrowded families, thus more play space is being called for. There are already many places to play in the community, and large playgrounds are only a small part of them. The real problem is that people, especially kids, don't know about these places and how playable they are.
So we designed Play@, a game-driven service that can be practised by play organizations to unlock playable places, bridge different players in the community, and establish a playground-centred network. In layman's terms, it is a toolkit that can be used by play organizations to transform real communities into games, which will map out all the playable spaces in the community and highlight the uniqueness of each place.